National Organisation of Media Arts Database

CSE3301 3rd YEAR PROJECT 2005

Provided by
Monash University

Was run between 2005 and 2005


For this project, we will look at a number of stochastic processes and see how they can be used to create visually realistic simulations of natural phenomena. Beginning with a series of stochastic basis functions (such as Perlin noise) the goal will be to develop a real-time simulation of an interactive virtual world including (but not limited to): terrain with rivers and lakes; clouds; simple vegetation models such as a field of grass blowing in the wind. This simulation will involve a variety of stochastic processes to build geometry, create textures and shaders, and to control animation.