National Organisation of Media Arts Database

Business of Games

Provided by
Swinburne University of Technology

Run since 2007


Aims & Objectives:

Business of Games is designed to provide students with an appreciation of the specificities of the games industry, both in Australia and overseas. By combining a series of industry overview lectures with presentations by leading Australian industry figures, the subject explores how contemporary business practice relates to the games industry, and equips students with the skills required to help ensure commercial ventures involving games are viable.


• The Business of Games: Historical Overview
• Games in Australia
• Games in Europe
• Games in the Unites States
• Games in Japan
• Fun, Games and Business Practice
• Industry Presentations (Weeks 6-12)